This led to my first main gripe, a world so big it’s impossible to find a lot of the materials on your own. I realized my gear was wildly out of date, and while I had recipes for the next set of gear up, I had no way to make it. While the Atelier series has always felt more compelling to me when focusing on the crafting, battle never felt so one-sided. For a good portion of Ryza 3, I felt in over-my-head with these keys.Īlong with the key feeling, I also felt like I was doing worse in battle. The amount of things related to using the keys, how to get them, how to modify them, exploring the skill tree to make them better. And as a mechanic, it felt overfunctioning. The keys didn’t feel particularly compelling to me, just as an item. While Ryza 3 did a very good job of explaining this mechanic to me, it felt overworked. Likewise, they can be used on the field to unlock supply points and barriers, allowing you to get around the map easier. They offer buffs to characters you equip with them, and you can change the buffs/elements by modifying them in battle. If you’re really into item management, I feel like the keys are going to be your bread and butter. I felt like Gust was a bit overzealous in making the keys important, and caused me a bit of a headache. Ryza 3 introduces a new mechanic surrounding keys created either at landmarks or during battle. These new islands appear to be messing with the main island, Kurken Island, so it’s of the utmost importance that this mystery be solved. decide that since they’ve already solved two great mysteries, one good turn deserves another. The central story surrounds new islands showing up all over the world, or perhaps, just the immediate area, it’s hard to tell. Returning to the Kurken Isles, with the same characters, and a lot of the same stories was supposed to be a welcoming and familiar experience, but it turned me off completely.ĭon’t get me wrong, Alchemist of the End & the Secret Key has new characters, new worlds to explore, some new enemies and new elements, but I couldn’t shake that initial feeling of being too familiar with what was going on. I was meeting new and interesting characters, in a new setting and different world I was content to explore. When I played through Lost Legends & the Secret Fairy several years ago, it felt very refreshing and new. I was excited to get back into Atelier Ryza when Alchemist of the End & the Secret Key came about. MonsterVine was provided with a PS5 code for review Platforms: PS5 (reviewed), Nintendo Switch, and PC. But is the sense of scale enough to warrant revisiting these characters and their story again?Ītelier Ryza 3: Alchemist of the End & the Secret Key Ryza 3 is a great callback to the first game, exploring areas you’ve already visited briefly only to find brand new regions hidden in plain sight. Having you travel not just between Kurken Island and the mainland, but new islands never discovered, new regions that couldn’t have existed in the first game, and even exploring a larger section of the underworld. It’s incredible how big Atelier Ryza 3: Alchemist of the End & the Secret Key is compared to the previous two games. It’s been an exciting journey playing through Ryza Stout’s journey through Kurken Island and out to Ashra-am Baird, and for the third entry we return home to explore the Kurken Islands even further.
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